Cozy fishing game built with Blender and Unity 6
Prompt
The author shared the full prompt.
here's how to build a cozy fishing game with opus 5.5 + blender + unity 6...
the trick is never asking for "a fishing game" in one prompt, but there's a smart way to set it up:
- step 1: connect opus 5.5 to blender (blender mcp) and to unity 6 (unity mcp)
- step 2: write a 1-page game doc first: top-down camera, row > find a spot > cast > reel, a creel with 8 slots, time of day
- step 3: in blender, opus builds the assets: the rowboat, the fisher with the straw hat, the cabin, the dock, rocks, pines
- step 4: export everything as .fbx with one stylized palette, so the whole world matches
- step 5: in unity 6, opus lays out the level: the river, the waterfall pool, shallow water shaders, fish swimming in schools
- step 6: then the systems, one at a time: rowing controls, fishing spot triggers, casting, a tension bar for reeling, the fish list
- step 7: last, the ui: the creel counter (3/8), the "new fishing spot" popup, a catch card ("silver bream"), button hints
who does what:
- blender: every mesh and material
- unity 6: the world, water, physics, ui
- opus 5.5: modeling scripts, c# scripts, scene setup in both apps
- you: playtest and say what feels off
and the rule that saves the project... build one system and play it before the next. if rowing feels bad, casting will feel worse
- Category
- Games
- Stack
- Physics
- Made with
- Blender, Unity 6, Blender MCP, unity-mcp
- On X
- 1.1K likes · 53K views · 1.2K saves
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