16-bit SNES port of Impossible Mission from a Commodore 64 game
Prompt
The author shared the full prompt.
Opus 5.5: reverse-engineer this Commodore 64 game (Impossible Mission) and create a @godotengine version of it that looks like a 16-bit console port.
Prompt by @AIandDesign, from the post they quoted
- Category
- Games
- Made with
- Muse, Godot
- From the author
- Took longer than expected; used a few cycles.
- On X
- 47 likes · 3.4K views · 8 saves
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